Lets review the individual feedback the group gave :
Liz Dodsworth – Image resolution explanation (resource)
- Aimed at improving the foundation of knowledge students have with the expectation the knock on effect would resonate through their subsequent work. Important to take on concepts before learning rules!
- She sent a questionnaire round to tutors to corroborate her ideas / findings nad t get feedback on her prototype
- Multimedia was cited as an effective way to help people engage with the concept – more senses engaged = more pathways to the brain!
- The question was raised again – How do you really question understanding?
- Question – where to put this? (OER – process arts? In classromms?)
- Liz could go on to apply this same method to other threshold concepts…
Kyrian – Resource to aid in the supervision of dissertations (Fine art / art history)
- Creating a map to assist in understanding a starting point
- Visual / theoretical / cultural – meta
Rachel Lifter – Will providing a theoretical ‘toolbox’ make cultural studies essay writing easier? (A glossary of phraseology)
- Engages with threshold concepts (Meyer and Land 2003)
- Jargon buster for crits
- Suggested question – not “
did you find it useful?” but “Where did you use this?”
Lampros Faslis (Currently in Hong Kong Design institute – made a rather nice vid for us)
- His assertion is there is not enough support for students developing a portfolio.
- The portfolio needs to be more appropriate for an international / local market
- He wants to bring in industry support.
- Introduction of quality specifications
- Provide student feedback with a rapid online response.
- We thought this task needed streamlining – the scope was a bit broad to analyse….
David Barnett – introduced the idea of some sort of ‘game’ based system to overcome some pedagogical sticking points…
- Crit roulette
- Making a computer out of people who play the individual parts
- A group all starting with the same clips doing a ‘free edit’ to demonstrate the editorial control over output.
- One problem is too many students for computers…
- Using cue cards to physically demonstrate how images might be arranged on a cue card…
- Game could punish instead of reward….
- Freeconomics – be careful bribing people
- Behaviour architecture – David T. Jones
- No control group is necessary as we are evaluating direct impacts on peoples behaviour…